After playing this game for a while, have to say it's really amazing!
But at the same time there are some bugs found, please pay attention to it///
-Returns to the title screen in the menu before starting a new game, causing the player to can't open the menu never
-When open/close the menu in real bedroom, the protagonist's costume will change into the dream style
-After getting the sun hat effect, leave and return to the previous map to pinch faces, the screen goes black, the protagonist can still move, but cannot wake up
-Remains in a sitting position for a while when coming off the bench
↓With picture↓
-Walk in the sky
-Can also go down in this position
↑This bug can cause the player to get stuck in a wall and not able to move, like this:
-Moving up/down from the edge will not trigger the switch to dim the screen
These are the bugs I've found so far, if I find more in the future I'll keep adding to them!
Didn't got time to play it a lot, but the game looks really good and I'll try to complete it once I have time!
Here are some issues I found:
- the option in the menu to return to the title screen returns you to the map title, but that's pretty much it, meaning that data from your last game is still remembered there. As such, if you create a new game from that point, it is possible that the menu may not be able to be used or that the lights in Sorasuki's Room may already be off which shouldn't occur. One easy fix for that would be to use the RPG Maker command Return to title screen rather than returning to the title screen map manually, since all of the switches, variables and characters will be properly reset as if you just launched the game.
- Opening the menu while jumping using something that makes you jump (such as the bridges in Jerome) with the proper timing will lock your character into facing one direction, which will cause additional problems after this (since the jump events are not set to make you jump into a specific direction but rather in the direction that you have, which is not the one you intended with that)
- Opening the menu when walking on a tile set with the trigger Player Touch: Below/Above Player will ignore it, meaning that the lights can be ignored here
- The benches perform no check as to where the player is facing, meaning that you can get stuck if you use them in the wrong direction, and they don't block the Shift action while on them
I've played for about an hour. This games pixel art and general visuals are spectacular some of the best I've ever seen. Right now the game feels a bit bare bones but I doubt that the current version is I'm playing is the planned final build. Over all though this game is great and worth playing for just the art style alone!
← Return to Yume Nikki Fangame
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After playing this game for a while, have to say it's really amazing!
But at the same time there are some bugs found, please pay attention to it///
-Returns to the title screen in the menu before starting a new game, causing the player to can't open the menu never
-When open/close the menu in real bedroom, the protagonist's costume will change into the dream style
-After getting the sun hat effect, leave and return to the previous map to pinch faces, the screen goes black, the protagonist can still move, but cannot wake up
-Remains in a sitting position for a while when coming off the bench
↓With picture↓
-Walk in the sky
-Can also go down in this position
↑This bug can cause the player to get stuck in a wall and not able to move, like this:
-Moving up/down from the edge will not trigger the switch to dim the screen
These are the bugs I've found so far, if I find more in the future I'll keep adding to them!
Didn't got time to play it a lot, but the game looks really good and I'll try to complete it once I have time!
Here are some issues I found:
- the option in the menu to return to the title screen returns you to the map title, but that's pretty much it, meaning that data from your last game is still remembered there. As such, if you create a new game from that point, it is possible that the menu may not be able to be used or that the lights in Sorasuki's Room may already be off which shouldn't occur. One easy fix for that would be to use the RPG Maker command Return to title screen rather than returning to the title screen map manually, since all of the switches, variables and characters will be properly reset as if you just launched the game.
- Opening the menu while jumping using something that makes you jump (such as the bridges in Jerome) with the proper timing will lock your character into facing one direction, which will cause additional problems after this (since the jump events are not set to make you jump into a specific direction but rather in the direction that you have, which is not the one you intended with that)
- Opening the menu when walking on a tile set with the trigger Player Touch: Below/Above Player will ignore it, meaning that the lights can be ignored here
- The benches perform no check as to where the player is facing, meaning that you can get stuck if you use them in the wrong direction, and they don't block the Shift action while on them
And here are some collision bugs I found:
GOOD
Beautiful, eager to see where this goes.
I've played for about an hour. This games pixel art and general visuals are spectacular some of the best I've ever seen. Right now the game feels a bit bare bones but I doubt that the current version is I'm playing is the planned final build. Over all though this game is great and worth playing for just the art style alone!