A downloadable Yume Nikki Fangame for Windows

This fangame contains coarse language not suitable for younger audiences. Player discretion is advised.

"8 comas. 8 of them within the span of a month?"

A quiet Canadian town is faced with a comatose epidemic... one with no clear cause. Doctors scramble to find a cure as quarantine torments the lives of multiple families.

You are a prodigy. A dream witch. Equipped with the means to remove nightmares and sleep paralysis demons, your career picks up when a new gig knocks at your door. You open it, and without knowing it, you have just taken your first step into a world of wonder, bizarreness, and dread, even for dreams.

Will you find and stop the cause of this horrible comatose outbreak in time, or will unseen forces assure you, your friends, and your family never wake up again?

  • Arrow Keys: Move. With your legs
  • Enter/Z: Select Options. Interact. FEEL the world around you
  • Esc/X: Open the Pause Menu. Backpedal. Cancel those decisions
  • Shift: Activate Effect Functions. Some are cosmetic, some are not


  • Game Engine: 
  • RPG Maker 2003 (RPGツクール 2003/RPG Tsukuru 2003/RM2k3)
  • Graphics: Gali (not the Bionicle)
  • Music: Gali
  • Sound Effects: What a shock, it's Gali (with the help of YouTube)
  • Nexus Concept: MarkeyTheJester (Sonic 1: Brother Trouble & Sonic 1: The Next Level)
  • Game Title and Concept Consultant: dmn (DREAMGIRL)
  • Scripting Consultant: Nulsdodage/Wavyup (Yume 2kki) & AshitaMinami (Mendum Memoria)
  • Concept: Gali
  • The Game's Existence: My Will to Live


"I wanna make my own tWiNKly little Yume Nikki fangame!" -Gali

"Uh oh boys, there's a comatose epidemic in town!" -Dr. Dinglepants

"...Sorasuki is basically just DREAM K*RBY" -Joe

StatusIn development
PlatformsWindows
Rating
Rated 4.3 out of 5 stars
(3 total ratings)
AuthorGali
GenreAdventure
Made withRPG Maker
Tags2D, Fantasy, Female Protagonist, Indie, Pixel Art, Retro, RPG Maker, Top-Down, weird
Average sessionAbout a half-hour
LanguagesEnglish
InputsKeyboard

Download

Download
SYSTEMIC-rem 2.0.zip 354 MB
Download
SYSTEMIC-rem 1.0.zip 298 MB

Development log

Comments

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(+1)

After playing this game for a while, have to say it's really amazing!

But at the same time there are some bugs found, please pay attention to it///


-Returns to the title screen in the menu before starting a new game, causing the player to can't open the menu never

-When open/close the menu in real bedroom, the protagonist's costume will change into the dream style

-After getting the sun hat effect, leave and return to the previous map to pinch faces, the screen goes black, the protagonist can still move, but cannot wake up

-Remains in a sitting position for a while when coming off the bench


↓With picture↓


-Walk in the sky



-Can also go down in this position


↑This bug can cause the player to get stuck in a wall and not able to move, like this:



-Moving up/down from the edge will not trigger the switch to dim the screen




These are the bugs I've found so far, if I find more in the future I'll keep adding to them!

(2 edits) (+1)

Didn't got time to play it a lot, but the game looks really good and I'll try to complete it once I have time!

Here are some issues I found:

- the option in the menu to return to the title screen returns you to the map title, but that's pretty much it, meaning that data from your last game is still remembered there. As such, if you create a new game from that point, it is possible that the menu may not be able to be used or that the lights in Sorasuki's Room may already be off which shouldn't occur. One easy fix for that would be to use the RPG Maker command Return to title screen rather than returning to the title screen map manually, since all of the switches, variables and characters will be properly reset as if you just launched the game.

- Opening the menu while jumping using something that makes you jump (such as the bridges in Jerome) with the proper timing will lock your character into facing one direction, which will cause additional problems after this (since the jump events are not set to make you jump into a specific direction but rather in the direction that you have, which is not the one you intended with that)

- Opening the menu when walking on a tile set with the trigger Player Touch: Below/Above Player will ignore it, meaning that the lights can be ignored here

- The benches perform no check as to where the player is facing, meaning that you can get stuck if you use them in the wrong direction, and they don't block the Shift action while on them

And here are some collision bugs I found:

GOOD

Beautiful, eager to see where this goes.

I've played for about an hour. This games pixel art and general visuals are spectacular some of the best I've ever seen. Right now the game feels a bit bare bones but I doubt that the current version is I'm playing is the planned final build. Over all though this game is great and worth playing for just the art style alone!